![]() It for some reason, changed to 64 once it hit Indev. This is and has been the standard for all sandbox games this decade and even Minecraft of past (The pre-classic & survival test era of Minecraft), the stack size was 99, not 64. I believe that stack sizes should be 999 instead of 64, even if only for building blocks, items, and crafting components. it shouldnt be 100, it should be a typeable option in the create world options for the player to decide. ![]() now multiply this by the amount of items in game, still feel like 64 is an acceptable amount? ha! give me a break. where the player has 10, 20, or even as much as 50 chests just to store one item. as i'm sure we've all seen there's literal 100's of youtube videos with massive contraptions being build, just to store items. i've yet to see anything about storage spaces being increased over the years of updates or any new chest having more than the typical amount of slots but i have seen updates where new items were intro-ed yet we're still dealing with the same ol space limits. Now i do understand this whole game's "thing" is about constructing creative builds for simple tasks but the amount of large chests needed to store "good enough" amounts of items is blatantly ridiculous, unacceptable, and just overall stupid by gaming standards. 64 being an acceptable size? when? do you see in literally any other game where 64 or some random number of the like was the stacking size? that's more of a "dart board" number, than someone actually putting thought into how many items could be put into one stack, before starting a new one. ![]() Most of you (the previous commenters) are complete idiots. ![]()
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